Live from /leaderboard view — every battle, chat message, and Throne War fought across the realm feeds this board. Points is the main leaderboard; these are the players sitting closest to the Throne right now.
🔄 Loading live rankings…
Throne of Power is a full-scale Discord RPG ecosystem — a living world of elemental battles, clan warfare, boss raids, and a treasury-backed in-game economy. Choose your element, forge your legend, and claim your seat at the Throne.
Toggle the boxes to see exactly where we stand right now on the road to the Grand Realm.
Loading progress…
The official vision, economic model, and design philosophy behind Throne of Power.
Throne of Power is a decentralized RPG experience integrated directly into Discord. It combines traditional tabletop stat-building with a dynamic, living economy where every action — from chatting to winning a Throne War — impacts the server's wealth.
The game rewards participation across multiple dimensions: active combat earns wins and EXP, consistent presence earns Chat XP and TOPC, and strategic investment in gear and skills translates directly into battlefield dominance.
Unlike most bots with infinite currency, Throne of Power operates on a Treasury-backed model.
| Treasury Balance | Multiplier | Price Impact | Status |
|---|---|---|---|
| 100% full | 1.0× | Base price | ✅ Healthy |
| 75% full | 1.75× | +75% more expensive | 📈 Inflating |
| 50% full | 2.5× | +150% more expensive | ⚠️ High inflation |
| 25% full | 3.5× | +250% more expensive | 🔴 Critical |
When creating a character via /profile create, players choose one of five elements. Each has unique base stats and a specialized Passive Tree unlocked automatically at levels 5, 10, 20, 40, 60, 80, and 100.
Base stats shown at character creation (Level 1). Each element also has its own per-upgrade growth rate for every stat — e.g. Fire gains Accuracy fastest (+0.8/upgrade), Wind gains Dodge fastest (+0.5/upgrade) — so late-game builds diverge further from these starting numbers.
Every element unlocks passive bonuses at Levels 5, 10, 20, 40, 60, 80, and 100. These are automatic — no spending required. Higher-level passives are significantly more powerful and define your playstyle.
Combat uses an Agility-based Turn Bar. Every tick, your bar fills based on your Agility stat. When it reaches 100, you act. Higher Agility = more frequent attacks.
Hit Chance = Attacker Accuracy − Defender Dodge, rolled against 0-100. No flat base, no artificial floor or ceiling — a high Dodge stat can genuinely beat out Accuracy, and vice versa.
Equipping multiple items from the same named set grants tiered bonuses: 2-piece, 3-piece, and 4-piece bonuses stack for powerful build synergies.
One skill casts per turn. When multiple skills are ready, highest rarity wins: Mythic > Legendary > Epic > Rare > Uncommon > Common.
| Pieces | Bonus |
|---|---|
| 2 pieces | +5% Total Damage | +5% Max HP |
| 3 pieces | +10% Crit Chance | +10% Dodge |
| 4 pieces | +15% Damage Reduction | +10% Agility |
Your character's strength is measured as Combat Power (CP) — a weighted formula across all stats.
/profile upgrade to spend TOPC on specific stats — max 200 upgrades per stat, priced on a 5-tier bracket curve: 100→480 TOPC (upgrades 1-20), 2K→5K (21-50), 10K→20K (51-100), 20.2K→30K (101-150), then a flat 100K TOPC each for the final 50./daily and /weekly rewards, win /battle duels with TOPC stakes, or win a /thronewar. Emblem holders earn bonus amounts from all sources./inventory./profile delete to start fresh.
Throne of Power brings a full-scale turn-based RPG directly into your Discord server. Players choose an element with /profile create, battle each other and legendary bosses, join clans, and grind for loot — all without leaving Discord. The battle engine calculates damage from real player stats — HP, MP, Damage, Agility, Crit Chance, Crit Damage, Accuracy, Dodge, and Damage Reduction — using equipped skills with mana costs, attack-count cooldowns, stuns, and buff/debuff stacking.
TOPC 🪙 — main currency for upgrades, shop, and duel wagers. Gems 💎 — premium currency for premium shop items. XP ⭐ — character leveling. Points 🏆 — prestige currency used for rankings, earned through activity.
Choose your element with /profile create. This locks in your starting stats, per-upgrade stat gains, and your full passive skill tree (unlocked automatically at levels 5, 10, 20, 40, 60, 80, and 100).
| Stat | 🌿 Earth | 💧 Water | 🔥 Fire | 🌪️ Wind | ⚡ Lightning |
|---|---|---|---|---|---|
| HP | 280 | 220 | 200 | 190 | 190 |
| MP | 100 | 180 | 120 | 120 | 130 |
| Damage | 42 | 38 | 52 | 40 | 46 |
| Agility | 20 | 22 | 22 | 32 | 28 |
| Crit Chance | 5% | 6% | 8% | 6% | 12% |
| Accuracy | 90 | 90 | 95 | 90 | 95 |
| Dodge | 10 | 12 | 8 | 22 | 10 |
| Crit Damage (base) | 150% | 150% | 150% | 150% | 150% |
| Damage Reduction | 0 | 0 | 0 | 0 | 0 |
The elemental wheel forms a circular chain: Earth beats Water, Water beats Fire, Fire beats Wind, Wind beats Lightning, and Lightning beats Earth. Attacking your strong target deals +20% damage dealt. Being attacked by the element that counters you reduces the damage you take by −10% (the attacker deals ×0.90). Knowing the matchup chart before entering a duel can flip the outcome entirely.
Leveling runs on a two-part curve. Levels 1–50 use fixed cumulative-XP milestones with geometric interpolation between them. Levels 50–100 switch to a much steeper piecewise-linear "endgame rescale," where the XP needed for the next level rises by a fixed step within each 10-level band. Level 100 is a hard cap — no further XP is ever required.
| Level | Cumulative XP Required |
|---|---|
| 1 | 0 (start) |
| 20 | 50,000 |
| 40 | 500,000 |
| 50 | 2,000,000 |
| 60 | 17,500,000 |
| 70 | 83,250,000 |
| 80 | 280,250,000 |
| 90 | 812,250,000 |
| 95 | 1,315,750,000 |
| 99 | 1,958,550,000 |
| 100 (MAX) | 2,169,250,000 |
Use /profile upgrade to spend TOPC increasing a stat directly. Each of the 7 upgradeable stats is capped at 200 upgrades and tracked independently, so costs reset per stat. The first upgrade costs 100 TOPC, rising through several cost bands up to 100,000 TOPC per upgrade in the 151–200 range. Fully maxing one stat costs 7,115,800 TOPC; fully maxing all 7 stats costs roughly 49.8M TOPC.
Passive skills unlock automatically as you level up — no purchase required. Every element has 7 passives, unlocking at levels 5, 10, 20, 40, 60, 80, and a Legendary Ultimate at level 100.
| 🌿 Earth | 💧 Water | 🔥 Fire | 🌪️ Wind | ⚡ Lightning |
|---|---|---|---|---|
| Lv5: Stone Reversal I — reflects 10% of damage received | Lv5: Flow Of Life I — heals 12% of Max MP | Lv5: Flame Tyrant I — +5 Accuracy | Lv5: Phantom Drift I — +10 Dodge | Lv5: Divine Punishment I — +5% Crit Chance |
| Lv10: Stone Skin — +10 flat Damage Reduction | Lv10: Mana Blessing — +Damage = 25% of Max MP | Lv10: Wildfire I — Damage ×1.10 | Lv10: Windrunner — agility/speed surge flag | Lv10: Paralysis Shock I — 0.5s stun duration |
| Lv20: Gaia Protection I — +10% of Max HP added to Max HP | Lv20: Frozen Depths — water-freeze combat flag | Lv20: Bloodlust I — lifesteal/rage flag | Lv20: Phantom Drift II — +10 more Dodge (20 total) | Lv20: Red Thunder I — +40 Crit Damage |
| Lv40: Stone Reversal II — reflects 20% (replaces I) | Lv40: Flow Of Life II — heals 20% of Max MP (replaces I) | Lv40: Flame Tyrant II — +15 more Accuracy (20 total) | Lv40: Phantom Drift III — +10 more Dodge (30 total) | Lv40: Divine Punishment II — +10% more Crit Chance (15% total) |
| Lv60: Colossal Strength — +Damage = 10% of Max HP | Lv60: Mana Shield — 20% of incoming damage absorbed by MP | Lv60: Bloodlust II — enhanced lifesteal/rage flag | Lv60: Sky Hunter — +30% Damage; takes only 30% damage from Lightning crits (-70% reduction) | Lv60: Paralysis Shock II — 1.5s stun (replaces I) |
| Lv80: Gaia Protection II — +10% more Max HP (20% total) | Lv80: Mana Power — Max MP ×1.35 | Lv80: Wildfire II — Damage ×1.20 (stacks with I) | Lv80: Phantom Drift IV — +10 more Dodge (40 total) | Lv80: Red Thunder II — +50 more Crit Damage (90 total) |
| Lv100: Gaara — Legendary defense-mastery ultimate | Lv100: Tobirama — Legendary revival/resurrection mechanic | Lv100: Madara — +50 Accuracy, near-perfect hit rate | Lv100: Naruto — Legendary dodge + shadow-clone strikes | Lv100: Kakashi — 20% chance on hit for +50% of current HP as bonus damage |
Every battle tick, your Turn Bar fills proportional to your Agility stat. Reach 100 and you take your action. High-agility builds get drastically more turns than slow tanks.
Hit Chance = 90% base + Attacker Accuracy − Defender Dodge, clamped between a 5% minimum and 100% maximum. The system distinguishes an Accuracy Miss (attacker's fault) from a Dodge (defender's action).
Base damage rolls ±15% variance, then applies active skill % and flat bonuses, then Elemental Advantage (×1.20 strong / ×0.90 weak), then a Crit Damage roll, then Damage Reduction — with Water's Mana Shield able to intercept 20% of the hit into MP. Result is rounded down, minimum 1 damage.
Up to 4 skills can be equipped. Skills use an attack-count cooldown (e.g. a cooldown of 3 means 3 more attacks before it's ready again). When multiple skills are ready, the highest-rarity skill fires first: Mythic > Legendary > Epic > Rare > Uncommon > Common.
Skill ability effects can persist for several turns, modifying Crit Chance, Crit Damage, Accuracy, Dodge, Damage, Damage %, Agility, or Damage Reduction. Effects show in the battle embed with remaining duration.
Matching set pieces stack additively: 2 pieces grant +5% Total Damage and +5% Max HP, 3 pieces add +10% Crit Chance and +10% Dodge, and a full 4-piece set adds +15% Damage Reduction and +10% Agility.
Challenge with /battle challenge @user and wager TOPC. The winner takes both bets minus a 10% Treasury tax (e.g. 1,000 TOPC each → 2,000 pool → 200 tax → 1,800 to the winner). A draw refunds 50% of each bet, and spectators can place side bets on live duels.
CP = (Max HP × 5) + (Max MP × 5) + (Damage × 60) + (Agility × 100) + (Crit Chance × 250) + (Crit Damage × 10) + (Accuracy × 50) + (Dodge × 150) + (Damage Reduction × 300)
This uses your effective stats — base stats plus equipped gear, passive skills, and clan-level bonuses — which is the same shared calculation used by both /profile view and the website leaderboard, so the Power you see matches everywhere.
| Rank | Minimum Power |
|---|---|
| Novice | 0 |
| Soldier | 10,000 |
| Warrior | 25,000 |
| Knight | 50,000 |
| Commander | 100,000 |
| Grandmaster | 250,000 |
| Champion | 500,000 |
| Legendary Monarch | 1,000,000 |
| Boss | Element | HP | MP | Damage | Req. Lv | TOPC / XP Reward |
|---|---|---|---|---|---|---|
| Earth Boss | 🌿 Earth | 5,000 | 2,500 | 120 | 1 | 1,000 |
| Water Boss | 💧 Water | 6,000 | 10,000 | 400 | 10 | 5,000 |
| Fire Boss | 🔥 Fire | 10,000 | 6,000 | 800 | 20 | 10,000 |
| Wind Boss | 🌪️ Wind | 8,000 | 6,000 | 500 | 30 | 30,000 |
| Lightning Boss | ⚡ Lightning | 10,000 | 6,000 | 900 | 40 | 50,000 |
| Earth Boss II | 🌿 Earth | 13,000 | 5,000 | 900 | 50 | 80,000 |
| Water Boss II | 💧 Water | 20,000 | 15,000 | 1,000 | 60 | 150,000 |
Lv 2+: +2% Max HP • Lv 5+: +2% Damage • Lv 10+: +5% XP Gain • Lv 20+: +5% Damage Reduction • Lv 50+: +5% Agility — applied automatically to every member in combat.
Clans also unlock passive item slots as they level up, from 1 slot at Lv 1–5 up to unlimited slots at Lv 100.
The Throne War is the server's defining PvP event — a bracket-style elimination or free-for-all competition open only to verified members. Winners earn a Throne War Win tracked on the leaderboard, worth 100 points × role multiplier, and can display custom victory banners (Super VIP or special role required). On the clan leaderboard, clan power ranks by Level × 10,000 plus total member power.
/daily (24h cooldown) and /weekly (7-day cooldown) pay out TOPC, Gems, and XP from the Server Treasury, scaled by your highest role tier. Both include bonus XP equal to 25% of the TOPC earned. Roles stack — holding multiple tiers adds each tier's reward together.
| Role Tier | TOPC | Gems | XP | Points Multiplier |
|---|---|---|---|---|
| No Role | 200 | 0 | 0 | ×1.0 |
| Iron Emblem | 500 | 1 | 500 | ×1.2 |
| Bronze Emblem | 1,500 | 5 | 1,000 | ×1.5 |
| Silver Emblem | 3,500 | 20 | 2,000 | ×1.8 |
| Gold Emblem | 8,000 | 50 | 5,000 | ×2.2 |
| Platinum Emblem | 20,000 | 150 | 10,000 | ×2.8 |
| Diamond Emblem | 50,000 | 500 | 20,000 | ×3.5 |
| VIP | 3,000 | 50 | 2,000 | ×2.0 |
| Super VIP | 10,000 | 300 | 5,000 | ×3.0 (points) / ×4.0 (economy) |
| Activity | Points |
|---|---|
| Chat message | 1 |
| Kill in battle | 25 |
| Win a duel | 100 |
| Lose a duel | 10 |
| Boss participation | 50 |
| Boss kill (final blow) | 1,000 |
| Throne War participation | 10 |
| Claim daily / weekly | 10 / 50 |
| Spend 100 TOPC in shop | 5 |
All point activity above is multiplied by your role tier. TOPC-spending points are capped at 1,000/day, resetting at midnight.
/shop sells Weapons, Vests, Boots, Sets, Skills, Passives, Consumables, Skins, Backgrounds, Guild Items, Guild Passives, Guild Icons, Guild Skills, and Premium (Gem) items across six rarity tiers: Common, Uncommon, Rare, Epic, Legendary, and Mythic. Higher-rarity skills are prioritized automatically in combat.
All public slash commands available to every player.
| Command | Description | Category |
|---|---|---|
| /profile create | Create your character (choose element + name) | |
| /profile view | View stats, CP rank, and battle record | |
| /profile upgrade | Spend TOPC to increase base stats | |
| /profile delete | Delete character with 50% TOPC refund | |
| /battle challenge | Challenge another player to a 1v1 duel | Battle |
| /inventory view | Browse and manage your gear | Economy |
| /inventory equip | Equip an item or use Auto-Equip Best | Economy |
| /shop | Browse the item store by category | Economy |
| /daily | Claim your daily TOPC reward | Economy |
| /weekly | Claim your weekly TOPC reward | Economy |
| /economy | View treasury health and inflation rate | Economy |
| /leaderboard | Top players by CP, wins, level, Throne Wars | |
| /clan join | Join an existing clan | Clan |
| /clan dashboard | Manage your clan (web dashboard link) | Clan |
| /clan logs | View your clan's activity log | Clan |
| /leaderboard view | Top players by CP, wins, level, points, Throne Wars | |
| /raid create | Launch a boss raid for your clan | Battle |
| /bounty | Place a bounty on another player | Battle |
| /mission | Complete missions for bonus rewards | Economy |
| /verify | Link your wallet for NFT verification | |
| /ask | Ask the AI assistant about the game |
/setup to initialize/setchannel/profile create to begin/battle challengeReady to bring Throne of Power to your server?
⚔️ Add to DiscordThrone of Power features a tiered membership system. Every tier earns bonus rewards — the higher your tier, the more TOPC, Gems, and XP you receive from daily and weekly claims.
Emblem roles are earned through activity and progression in the server. Each tier unlocks a higher reward multiplier and larger payouts.
VIP roles are premium membership tiers with elevated rewards and exclusive prestige benefits.
When you create a character, your chosen element (Earth, Lightning, Fire, Water, or Wind) is automatically assigned as a Discord role. This role appears on your profile and is visible to other server members.
Throne of Power runs a treasury-backed dual-currency economy. Understanding how money flows helps you earn more, spend smarter, and time your purchases for maximum value.
/daily. Reward is based on your highest Emblem/VIP tier — from 200 TOPC for non-holders up to 50,000 TOPC for Diamond Emblem — plus bonus XP equal to 25% of the TOPC earned./profile upgrade to spend TOPC directly on base stats. Cost increases 20% per upgrade (max 200 upgrades per stat).Check the store footer for the current multiplier. A multiplier close to 1.0× means prices are at their lowest — the best time to make large purchases.
High multiplier means your item's buyback value (50% of current market) is also higher. Selling at 2.5× multiplier gives 25% more TOPC than selling at 1.0×.
A 4-piece set bonus (+15% DR, +10% Agility) often outperforms a mix of individually powerful items. Plan your sets before buying individual pieces.
The jump from Bronze to Diamond Emblem increases daily TOPC from 1,500 to 50,000 — a 33× difference. Investing in your tier pays back fast.
Ready to Begin?
Add Throne of Power to your Discord server and start your legend today.
⚔️ Add to Discordℹ️ Numbers below are real, network-wide totals across every server the bot serves. For a specific server's settings and live management tools, go to the real Dashboard and log in with Discord.
🔄 Loading live rankings…
Live, two-way with the server's 💬│chat-global│💬 channel network — messages you send here post to every connected server, and messages typed in Discord show up here in real time.
🔄 Connecting…
Mirrors the bot's real 5-tier bracket formula from utils/scaling.js — 100→480 TOPC (1-20), 2K→5K (21-50), 10K→20K (51-100), 20.2K→30K (101-150), flat 100K (151-200)
Max 200 upgrades per stat. Cost resets each season.
🔄 Loading live raid data…
🔄 Loading live giveaway data…
Toggle which features are active on your server. Changes apply via bot commands — this panel is a visual preview.